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The chosen one

I learned only today that Maxon picked one of my artworks to promote their new release of Cinema 4D R17.

DigitalArtsOnline writes :
Alongside announcing Cinema 4D R17 ā€“ which introduces tools and features that aim to make modelling, sculpting and animating CG scenes faster ā€“ Maxon has released a series of artworks created in pre-release versions of the 3D software.

The renders span sci-fi and architecture, fine art and product design, characters and environments. They have been created by 3D artists Nicolas_Delille, Thomas Dubois, Rich Nosworthy, Roberto Panizza, Raphael Rau, Nejc Polovsak, Dusan Vukcevic and Pavel Zoch.

Well, that’s a great honor to be featured on Maxon’s website. And it’s another great honor to promote the Rendering section of the R17. That’s the best award I could ever get.

You can see my artwork here

Cheers
Nicolas

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Lighting and rendering technics with C4D and Vray

How can you produce #photorealistic #lightings and #renderings with #C4D and #Vray ?

Last week I decided, after the release of a short new personal project, and because several people asked me “How did you achieve those kind of results ?” to put how I deal with lighting and rendering with C4D and Vray with white and black background, for packaging exercice.

That’s for most what photographers do in real life. All I had to do was to convert that to 3D, and to show how, with simple area lights, you can achieve amazing looking good products.

That’s not free, that’s in french, but I work with C4D in english, and I hope you’ll be able to follow. Otherwise tell me, I could try to release a subtitle file to help you.

Anyway, link is here : http://fr.tuto.com/cinema-4d/eclairages-et-rendus-3d-photographiques-avec-cinema-4d-cinema-4d,49617.html

Have fun ! :-)

Nicolas

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A difficult choice to make…

Another haunting question I had few years back and which comes back every year. Yeah ! #Advanced Render ? #Vray ? #Octane ? #Arnold ? #Thea ? #Maxwell ? and more ?… but who is the best ??

Every year, each of them are upgraded, or we can see the arrival of new opponents, and things get more and more complicated !

So first of all, and that’s my opinion, learn well (master it !!) the first one : Advanced Render !

With it, you can achieve some really good results. I know that’s it’s fancier to say “I master this one”, but the reality is that most productions use the standard one. Lot of TV commercial are made with the Advancer Render. To be fair with you, I learned after few months directly Vray and skipped most of the Advanced Render. Then, it’s sometimes difficult for me to work in an Advanced Render only environment. Sometimes you don’t have the choice, like when you’re working directly at your client location.

But, and there’s a but, additional rendering engines are here for a reason. For my concern, at the time of the release 11, there were no Depth of Field (and I loooove DOF …). Vray for example could be very very fast and achieve great results, like in architecture. Octane seems very promising for photorealistic rendering for products.

So, learn another rendering engine to complete your knowledge and your capabilities with the Advanced Render is my advice. Check onto their websites the one that suits you the best. You can also, if you’re looking for a job, the offers in the area you like (TV commercials, VFX, motion design, post-production…) the one industries ask and use.

For my concern, I would recommend you another path too : have you thought about Keyshot ?

Lighting, even with plugins like GSG or others, are difficult in Cinema 4D. You put a light, you test it, you try another one, and every time you need to do a render. It can take few seconds or several minutes, depending on the amount of GI, AA, quality, size of your mesh etc… and it’s time lost. With Keyshot, you can easily drop your C4D mesh into it and do instant renderings. That’s a great (but expensive) tool. But definitely worth it !

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Houdini for C4D in Beta !!

A public beta is now available for #Houdini with #Cinema4D.
Great news for those who want to take the best of the two softs.

The article specifies that “Houdini offers completely new possibilities for Cinema 4D users to integrate procedural modeling and simulation tools using digital assets built using an artist-friendly node-based workflow. Houdini users will benefit from Cinema 4Dā€™s intuitive workflow and its interoperability with industry leading applications.”

After Arnold and Krakatoa, here is a new great backup to Cinema 4D’s arsenal.

Here is the link for the beta : link

Hope to see what you’ll produce with it guys :-)

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Which 3D software should I learn ?

Which 3D software should I learn ?

Here is a simple question … but a tricky one to answer.

If you’re not going to learn a software at school, and you want to learn one by yourself (like I did in 2010), you can be easily overwhelmed by the large number of softwares available on the market, but also by 3rd part engines (yeah it does exist) and plugins.

And that’s okay.

Some softs are here for more than a decade, some are big standards of the industries, and some just arrived few years or months back. If you’re not in the loop for several years, impossible to really know which path to choose. That’s what this article is for.

First thing to keep in mind : what do I want to do ?

Your choice will depend strongly with what you want to do at the end. Do you want to do product visualisation ? character animation ? architecture ? cartoons ? photorealism ?

That’s what most articles will tell you in the end. And that’s true. But no completely. How can you be sure than in two years you wouldn’t want to stop making characters for architecture ?

For that, I suggest you to learn one of the top 4 biggest generalists softs : 3DS Max, Maya, Cinema 4D or Blender.

You have more softs of course, but with them, you’re 100% sure to be able to work across multiple cases.

What really makes the difference between them are very small. With a good understanding and a good practice, you can achieve incredible results with them. 3DS stays the biggest soft for the industry (especially for games & product visualisation). Maya would be more used for character design and animation, and Cinema 4D for TV animations and motion design. Blender is a great tool too, and its greatest feature is its price : free ! And when you know that the biggest problem for studios are to move from one soft to another because of the price of the licences… you get my point !

Because I’m a Cinema 4D user, I would be more concern about this soft. I cannot regret having learned it, and surprisingly, this soft is finding more and more audience. It’s very powerful combined with its integrated motion solution : Mograph. A partnership was done recently with Adobe to have a real bridge between After Effects and C4D, for a better workflow.

But when you look at the job offers, 3DS Max and Maya are asked everywhere. Also, when you’ve learned one, you’ve nearly learned the other too, because they are quite similar, and produced by the same brand : Autodesk. Cinema 4D is more a 3D soft for people that already works in the design industry and want to add another string to his bow with 3D knowledge (like I did). Like Blender I guess.

So, define your profile and what you want to do next, and jump to your next adventure :-)